
#include "GraphicComponent.h"
#include "GL/glew.h"
#include "GL/glfw.h"


GraphicComponent::GraphicComponent(void)
{
	mTransform = new TransformComponent();
}


GraphicComponent::~GraphicComponent(void)
{	
	delete mTransform;
	glDeleteBuffers(1, &mVertexbuffer);
	glDeleteVertexArrays(1, &mVertexArrayID);
}

void GraphicComponent::Draw()
{
}
